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Classes, Kits & Races

The Blood Mage [Devon Jones (Legolas)]
Well written and highly original, this new character class could be very interesting to play, but not for the touchy and saintly, though. In addition to the detailed description of the class itself, there are also a lot of (over forty) special spells. Oh hell, just listen to what the author says in the introduction: "The Blood Mage is a very destructive class of magic-user. The spells of the blood mage tend towards evil, and therefore cannot be used by a Lawful Good character. The blood mage tends to be a person who felt powerless in their life, and eventually searched for a way that they could feel like others respected them (even if that respect was based on fear). Some how or another they eventually found their way to blood magic, and found they had a taste for it. It is worth mentioning that there is a relatively high population of blood mages among orc tribes."
RTF / 17 kb / 17.04.1997

Church Knights of Telatium [Devon Jones (Legolas)]
Four orders of knights designed for a monothestic religion. Each is dedicated to a separate element, and in turn, the knights of each order take on some magical powers related to their element. This magic is falicitated through runes enscribed on their armor. This file details these four classes and rune magic.
RTF / 6 kb / 14.02.1998

Custom Wizards [Robert Birks]
This work's subtitle, Expanded Rules for Creating Custom Wizards with Spells and Magic Rules, explains a lot of what it is. It explains how to use the Specialist Wizards' abilities and limitations to create customized Wizard characters, using a system similar to the Skills & Powers rules.
ASCII / 8 kb / 02.09.2000 | PDF / 106 kb / 02.09.2000 | Word 2000 / 11 kb / 02.09.2000

Great Classes and Kits NetBook Tome 1 [Sébastien Martin]
A wonderful NetBook, this piece has the most extensive collection of classes and kits ever. It contains nearly forty classes and even more kits. Wonderful layout, and thoroughly done, this work is definitely a valuable source for variation in the AD&D game.
Word 6.0/95 / 205 kb / 21.02.1997

Great Classes and Kits NetBook Tome 2 [Sébastien Martin]
This is the second volume of one of the most beautifully designed compilations ever. This Tome 2 adds another thirty-five classes and fourteen kits to the previous work, and is an invaluable resource for both players and DMs who've grown a bit bored of the standard classes. Wonderful layout, and very professionally designed.
Word 6.0/95 / 162 kb / 27.10.1997

Great NetBook of Classes and Kits v1.0 [Dave Shawley]
Eleven brand new, detailed character classes to satisfy your players' need for variation.
ASCII / 20 kb / Oct/Nov 1996

Greater Mage [Matthew Karl]
This class is based on the Greater Mage from Raymond E. Feist's Magician trilogy (read it!). Although the character class is that series is quite powerful, this adaption has been scaled down in order to make it perfectly playable in AD&D. Professionally written, with a great layout. Very nice. (Edited/adapted by Aaron Robinson)
RTF / 6 kb / 31.12.1997

Magician [Matthew Shelton (Xeno)]
A new character class, the Magician is a combination of the wizard and the rogue. This AD&D adaption of the magician of history details the master of sleight-of-hand and illusions, and is thoroughly balanced to avoid making this a powerful class. An interesting character to play, this little piece makes an interesting addition to the existing range of available classes.
ASCII / 4 kb / 22.02.1997

The Mindwarrior v1.0 [Shadow Master]
A new fighter character class, on the verge of psionics, for you not wanting to go all the way with psionics rules. Description of the class, abilities, and other information, but a little thin in my opinion. But hey, it's only the first version!
ASCII / 5 kb / 08.01.1997

Monk [Dru Alan Smith]
This is the 1st edition AD∓D version of the Monk class, translated and ported to the 2nd edition AD∓D game. Very comprehensive, professionally written, and given in a clear, presentable format, this resurrection of an "old" character class is a must-have for people who want variation to the game.
HTML / 20 kb / 20.11.1997

The Puritan [Matthew Shelton (Xeno)]
A new character class, the Puritan might be thought of as the AD&D equivalent of the Amish people. The Puritan completely abandons all use of magic, and they devote themselves to a naturalistic lifestyle. This character class may not seem "typical" to an RPG campaign, but nevertheless it certainly would be both challenging and interesting to try to play such a character. Very thoroughly done.
HTML / 23 kb / 26.01.1997

Skills & Powers for the Forgotten Realms [Donald T. Riggs]
A very nice work adapting the properties of the many deities of the Forgotten Realms campaign setting into profiles for Specialy Priests, complete as per the official Skills & Powers rules. It also expands the Psionicist class, and details the new Monk class as a sub-class of the Psionicist.
PDF / 382 kb / 02.09.2000 | Word 2000 / 62 kb / 02.09.2000

The Weapon Master [Murdox R. Nite]
A detailed and well-worked new kit, player characters following this path will most certainly be a tad more dangerous, if not deadly, than the "ordinary" ones.
ASCII / 3 kb / 29.04.1997

Weaponist [Thomas Hood]
This is what the author has to say about this new class: "A warrior kit which is fairly powerful. This kit should be used at DM's discretion, but is nice in under-powered adventures, or to make up for lack of fighters in the group." Enough said :)
ASCII / 2 kb / 20.10.1997

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